Poems about dating games
The game knew that I knew this wasn't normal, and it used that as a tool to make me uneasy.More importantly, it kills a character, then explicitly prevents you from doing anything about it.Worse, a game can mask the world around you in highly efficient ways, bringing down your guard before a good scare.You can start crawling into a space before getting dragged out, or you can open a door that seemed safe before and encounter a new monster.
In this case, it almost entirely removes control from the player.
It’s worth noting that metafiction already has huge potential in horror games, because of their inherent nature of directly interacting with the player. It creeps into and mocks our imagination and ideas of what that game is supposed to be, and that quickly gets under players’ skins. As a work of horrific metafiction, quite literally overwrites that control, taking the tropes of metafiction, horror and visual novel genres and amping them up a few notches.
It builds moments based on what is assumed to be your understanding of the genre’s tropes and the fundamentals of interactive media.
Gore doesn’t irk me, and monsters are Let's Plays without feeling much in my gut.
Like I do with haunted houses and horror films, I always know that none of the scares are real.